weatherless...................60.89037% offense.......................45.00633% sand..........................33.06750% hyperoffense..................27.48745% balance.......................19.85505% sandoffense................... 9.20861% stall......................... 4.04607% rain.......................... 3.63560% semistall..................... 3.60510% sandstall..................... 2.84515% hail.......................... 2.46751% rainoffense................... 1.89286% dragmag....................... 1.51522% choice........................ 1.46597% voltturn...................... 1.36042% monotype...................... 0.84909% trickroom..................... 0.56997% multiweather.................. 0.55120% hailstall..................... 0.53948% sun........................... 0.49022% monoice....................... 0.16653% monowater..................... 0.14542% monoelectric.................. 0.11728% tricksand..................... 0.11493% sunoffense.................... 0.10086% monosteel..................... 0.09617% monopsychic................... 0.06568% hailoffense................... 0.05629% gravity....................... 0.05395% monofighting.................. 0.04926% monopoison.................... 0.03753% monorock...................... 0.03284% monofire...................... 0.03049% monograss..................... 0.02815% monobug....................... 0.02111% mononormal.................... 0.02111% monoground.................... 0.01642% monoflying.................... 0.01642% monodark...................... 0.01407% monoghost..................... 0.01173% tailwind...................... 0.00469% monodragon.................... 0.00469% trapper....................... 0.00235% Stalliness (mean: -0.387) |######### -1.5|################ |####################### -1.0|############################## |########################### -0.5|######################## |########################## 0.0|#################### |############## +0.5|######### |########## +1.0|##### |### +1.5|### |## +2.0|## |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%