sand..........................60.37434% offense.......................38.84240% weatherless...................37.02604% hyperoffense..................29.37437% sandoffense...................17.10123% balance.......................16.53144% stall......................... 8.42541% sandstall..................... 7.36939% semistall..................... 6.82639% choice........................ 3.87582% voltturn...................... 2.26488% rain.......................... 1.51934% rainoffense................... 1.31291% dragmag....................... 1.30435% hail.......................... 1.26051% multiweather.................. 0.35115% sun........................... 0.17092% hailstall..................... 0.12149% trickroom..................... 0.09486% tricksand..................... 0.03423% gravity....................... 0.02081% monotype...................... 0.00685% monoice....................... 0.00208% monosteel..................... 0.00199% monopoison.................... 0.00111% trapper....................... 0.00087% monofighting.................. 0.00062% monoelectric.................. 0.00059% hailoffense................... 0.00052% sunoffense.................... 0.00043% monowater..................... 0.00022% monopsychic................... 0.00016% monofire...................... 0.00006% monorock...................... 0.00002% monoghost..................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.284) |############# -1.5|################# |##################### -1.0|########################### |############################## -0.5|######################## |#################### 0.0|############### |############## +0.5|###### |######## +1.0|########## |#### +1.5|####### |######### +2.0|######### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%