weatherless...................50.21326% offense.......................41.75707% balance.......................32.67965% sand..........................21.90542% rain..........................19.37877% hyperoffense..................15.36393% semistall..................... 6.36532% sun........................... 6.31896% voltturn...................... 3.95457% dragmag....................... 3.88039% stall......................... 3.83403% hail.......................... 2.73992% choice........................ 2.27631% sandoffense................... 1.56236% rainoffense................... 1.41864% sandstall..................... 1.16365% rainstall..................... 0.98748% monotype...................... 0.96894% sunoffense.................... 0.56560% multiweather.................. 0.53315% sunstall...................... 0.38943% trickroom..................... 0.38016% gravity....................... 0.24571% hailstall..................... 0.22253% monodragon.................... 0.16226% monofighting.................. 0.12517% monowater..................... 0.10663% monobug....................... 0.09736% monopsychic................... 0.08345% monograss..................... 0.05563% monodark...................... 0.05563% monoelectric.................. 0.05100% mononormal.................... 0.05100% tailwind...................... 0.04172% monoghost..................... 0.04172% tricksun...................... 0.04172% monorock...................... 0.03709% monofire...................... 0.03709% monoflying.................... 0.03245% monoice....................... 0.02782% monosteel..................... 0.01854% trapper....................... 0.01854% hailoffense................... 0.01854% monopoison.................... 0.01391% trickrain..................... 0.00927% monoground.................... 0.00927% allweather.................... 0.00464% monofairy..................... 0.00464% Stalliness (mean: -0.104) -2.0|### |#### -1.5|########## |############## -1.0|################# |####################### -0.5|########################## |############################## 0.0|######################### |########################## +0.5|################### |################ +1.0|############ |####### +1.5|##### |## +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%