balance.......................35.33635% sand..........................31.75578% weatherless...................30.60347% offense.......................29.24027% rain..........................28.70563% hyperoffense..................22.20613% semistall..................... 8.42982% dragmag....................... 7.11412% voltturn...................... 5.50545% sun........................... 4.80318% stall......................... 4.78743% hail.......................... 4.37187% sandoffense................... 3.26811% choice........................ 2.90904% rainoffense................... 2.37861% sandstall..................... 1.16741% sunstall...................... 1.09895% rainstall..................... 0.87240% sunoffense.................... 0.74220% hailstall..................... 0.61331% trickroom..................... 0.34477% gravity....................... 0.33706% multiweather.................. 0.22831% tailwind...................... 0.10418% monotype...................... 0.08748% hailoffense................... 0.06170% trapper....................... 0.03986% tricksun...................... 0.03863% monopsychic................... 0.03016% monowater..................... 0.01400% monofighting.................. 0.01246% monodragon.................... 0.00977% monoghost..................... 0.00732% allweather.................... 0.00388% monoice....................... 0.00367% monoelectric.................. 0.00353% monograss..................... 0.00351% monobug....................... 0.00210% monodark...................... 0.00075% monorock...................... 0.00019% monoground.................... 0.00018% monofire...................... 0.00004% monopoison.................... 0.00000% mononormal.................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.092) -2.0|#### |######## -1.5|############## |###################### -1.0|################## |################## -0.5|############### |################## 0.0|###################### |############################## +0.5|############### |##################### +1.0|############## |########### +1.5|##### |### +2.0|## |# +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%