offense.......................62.88726% sun...........................39.90672% rain..........................30.08722% weatherless...................28.48321% balance.......................26.81126% sand..........................11.00255% batonpass.....................10.76096% multiweather.................. 9.49625% hyperoffense.................. 8.04740% sunoffense.................... 2.89114% rainoffense................... 2.02009% stall......................... 1.32014% semistall..................... 0.93394% rainstall..................... 0.69332% sandstall..................... 0.43331% sandoffense................... 0.40508% sunstall...................... 0.03863% dragmag....................... 0.02526% hail.......................... 0.01655% choice........................ 0.00687% tailwind...................... 0.00316% monowater..................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.300) -2.0| | -1.5| |##### -1.0|## |############################## -0.5|## |##################### 0.0|########## |####### +0.5|####### |# +1.0|## |# +1.5| |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 1.14%