weatherless...................75.84250% balance.......................41.06015% offense.......................39.10796% sand..........................16.59256% hyperoffense.................. 9.41181% semistall..................... 7.51619% sun........................... 6.05937% voltturn...................... 4.19885% rain.......................... 2.93510% stall......................... 2.90389% monotype...................... 2.37343% multiweather.................. 1.95023% sandoffense................... 0.69818% choice........................ 0.59287% dragmag....................... 0.54411% hail.......................... 0.52461% monoghost..................... 0.33934% sandstall..................... 0.33739% rainoffense................... 0.28668% sunoffense.................... 0.28473% monopsychic................... 0.24183% monowater..................... 0.20282% trickroom..................... 0.19307% monobug....................... 0.18527% monosteel..................... 0.16577% monoflying.................... 0.15602% monofire...................... 0.15407% monoelectric.................. 0.14822% monodark...................... 0.12286% monodragon.................... 0.11311% monopoison.................... 0.10921% mononormal.................... 0.09751% monofighting.................. 0.09556% monograss..................... 0.09166% sunstall...................... 0.08191% monoground.................... 0.08191% monorock...................... 0.07996% monofairy..................... 0.06046% monoice....................... 0.04681% rainstall..................... 0.02925% tailwind...................... 0.01560% hailoffense................... 0.00975% trickrain..................... 0.00585% tricksand..................... 0.00585% hailstall..................... 0.00195% Stalliness (mean: 0.036) -2.0|# |## -1.5|#### |######## -1.0|############ |############### -0.5|##################### |############################ 0.0|############################## |########################## +0.5|######################## |################ +1.0|########## |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%