weatherless...................75.22114% balance.......................43.06358% offense.......................35.30832% sand..........................18.21789% hyperoffense.................. 9.64874% semistall..................... 8.44973% sun........................... 5.55200% voltturn...................... 5.22985% stall......................... 3.52963% rain.......................... 2.92251% multiweather.................. 2.13411% monotype...................... 1.38459% sandoffense................... 0.84634% choice........................ 0.69634% dragmag....................... 0.67106% sandstall..................... 0.33775% sunoffense.................... 0.26645% hail.......................... 0.22276% rainoffense................... 0.17837% monofire...................... 0.16405% trickroom..................... 0.15718% monopoison.................... 0.13386% monobug....................... 0.12299% monopsychic................... 0.12087% monosteel..................... 0.11674% sunstall...................... 0.11449% monoflying.................... 0.10342% monodragon.................... 0.09453% monoghost..................... 0.08055% monoelectric.................. 0.07715% mononormal.................... 0.07550% monowater..................... 0.06937% monofighting.................. 0.06253% monoground.................... 0.05284% monodark...................... 0.04951% monorock...................... 0.04332% monograss..................... 0.03304% monofairy..................... 0.02634% tailwind...................... 0.01679% rainstall..................... 0.01653% monoice....................... 0.01300% tricksand..................... 0.00262% hailoffense................... 0.00253% trickrain..................... 0.00242% hailstall..................... 0.00114% Stalliness (mean: 0.085) -2.0|# |### -1.5|#### |####### -1.0|############ |############# -0.5|################### |######################## 0.0|############################## |######################### +0.5|########################### |################# +1.0|########## |########## +1.5|##### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.47%