weatherless...................74.09792% balance.......................45.51464% offense.......................30.40010% sand..........................20.35450% semistall.....................10.63022% hyperoffense.................. 9.82079% voltturn...................... 5.30411% sun........................... 4.82756% stall......................... 3.63426% rain.......................... 2.75388% multiweather.................. 2.14570% sandoffense................... 0.93862% dragmag....................... 0.76265% choice........................ 0.71862% monotype...................... 0.68622% sandstall..................... 0.30823% monopoison.................... 0.19783% trickroom..................... 0.15849% sunstall...................... 0.11382% hail.......................... 0.11185% monofire...................... 0.09741% sunoffense.................... 0.08020% mononormal.................... 0.07182% monoflying.................... 0.06375% monopsychic................... 0.04898% monobug....................... 0.04155% monosteel..................... 0.03973% monowater..................... 0.03092% monoelectric.................. 0.02111% monofighting.................. 0.02110% rainoffense................... 0.02061% monodark...................... 0.02056% tailwind...................... 0.01234% monoground.................... 0.01058% monoghost..................... 0.00771% monodragon.................... 0.00705% monograss..................... 0.00325% rainstall..................... 0.00312% monorock...................... 0.00243% monofairy..................... 0.00065% monoice....................... 0.00058% trickrain..................... 0.00017% hailoffense................... 0.00001% tricksand..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.151) -2.0|## |#### -1.5|##### |###### -1.0|######### |########## -0.5|################# |##################### 0.0|############################## |######################### +0.5|########################### |##################### +1.0|########### |############# +1.5|###### |# +2.0|# |## +2.5|# |## +3.0| more negative = more offensive, more positive = more stall one # = 0.47%