weatherless...................71.33386% balance.......................47.72379% offense.......................28.56592% sand..........................24.21959% semistall.....................11.14683% hyperoffense.................. 7.88922% stall......................... 4.67423% rain.......................... 3.51912% voltturn...................... 3.29697% sun........................... 2.88006% multiweather.................. 1.98949% dragmag....................... 1.33576% sandstall..................... 0.46661% sandoffense................... 0.38881% trickroom..................... 0.17347% choice........................ 0.16990% sunoffense.................... 0.05103% hail.......................... 0.03686% monotype...................... 0.02963% tailwind...................... 0.02827% sunstall...................... 0.01578% monobug....................... 0.00821% monodark...................... 0.00570% monowater..................... 0.00397% rainoffense................... 0.00392% monoelectric.................. 0.00187% monofighting.................. 0.00170% mononormal.................... 0.00157% monopsychic................... 0.00152% monopoison.................... 0.00119% monoghost..................... 0.00118% monodragon.................... 0.00093% monosteel..................... 0.00067% monograss..................... 0.00046% monoground.................... 0.00037% rainstall..................... 0.00025% monoflying.................... 0.00023% monoice....................... 0.00004% monofairy..................... 0.00003% monofire...................... 0.00002% trickrain..................... 0.00001% monorock...................... 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.239) -2.0|## |### -1.5|### |#### -1.0|########## |########## -0.5|############# |################### 0.0|############################ |####################### +0.5|######################### |############################## +1.0|############# |############### +1.5|##### |# +2.0|# |###### +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.47%