weatherless...................83.30444% balance.......................45.09371% offense.......................31.21059% voltturn......................21.61242% semistall.....................13.34135% sun...........................10.07836% hyperoffense.................. 5.93045% stall......................... 4.42390% rain.......................... 4.36536% sand.......................... 3.21165% monotype...................... 2.99193% multiweather.................. 1.44283% batonpass..................... 0.65957% monoflying.................... 0.61490% monodragon.................... 0.58972% monopsychic................... 0.56656% mononormal.................... 0.51141% hail.......................... 0.50902% sunstall...................... 0.41041% dragmag....................... 0.35542% monowater..................... 0.31838% monobug....................... 0.30563% monoghost..................... 0.21664% sunoffense.................... 0.20475% monosteel..................... 0.15300% choice........................ 0.14709% monograss..................... 0.14485% trickroom..................... 0.13160% monodark...................... 0.12024% rainstall..................... 0.11004% monorock...................... 0.09638% monoground.................... 0.09374% sandstall..................... 0.09265% rainoffense................... 0.08893% monopoison.................... 0.07395% monoelectric.................. 0.05425% monoice....................... 0.05129% monofairy..................... 0.04448% monofire...................... 0.03138% fear.......................... 0.02244% tricksun...................... 0.02204% monofighting.................. 0.01669% sandoffense................... 0.01507% hailoffense................... 0.01344% trickrain..................... 0.01263% trapper....................... 0.00443% swagplay...................... 0.00344% tailwind...................... 0.00278% hailstall..................... 0.00151% allweather.................... 0.00103% Stalliness (mean: 0.266) | -2.0|# |### -1.0|######## |################### 0.0|########################## |############################## +1.0|################## |########## +2.0|## | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.85%