weatherless...................78.71437% offense.......................41.99575% balance.......................37.47854% monotype......................12.23596% hyperoffense.................. 9.90995% semistall..................... 7.91296% hail.......................... 7.83190% sand.......................... 7.14929% sun........................... 4.51279% voltturn...................... 3.30248% rain.......................... 3.16168% stall......................... 2.70279% monoelectric.................. 1.37201% multiweather.................. 1.34279% hailoffense................... 1.22684% monopoison.................... 0.97396% monosteel..................... 0.73466% dragmag....................... 0.66565% monoground.................... 0.64331% mononormal.................... 0.62866% monobug....................... 0.62240% monofire...................... 0.62052% monoflying.................... 0.61969% monodark...................... 0.61923% monoghost..................... 0.61864% monorock...................... 0.61333% monowater..................... 0.61324% monodragon.................... 0.60868% monoice....................... 0.60491% monopsychic................... 0.60317% monofairy..................... 0.59945% monograss..................... 0.57362% monofighting.................. 0.56648% choice........................ 0.54387% sandstall..................... 0.29544% sandoffense................... 0.18386% sunstall...................... 0.18220% sunoffense.................... 0.16532% rainstall..................... 0.14208% trickroom..................... 0.06647% rainoffense................... 0.06410% hailstall..................... 0.04221% trapper....................... 0.00926% tricksand..................... 0.00121% tricksun...................... 0.00060% Stalliness (mean: -0.007) |### -1.5|##### |########## -1.0|################ |###################### -0.5|########################### |############################# 0.0|############################## |########################### +0.5|####################### |################## +1.0|############# |######### +1.5|##### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.41%