weatherless...................62.94489% balance.......................50.55950% offense.......................41.50686% sun...........................12.21798% sand..........................10.27251% rain.......................... 9.66918% hail.......................... 6.76377% semistall..................... 4.95955% trickroom..................... 4.38465% voltturn...................... 2.75178% hyperoffense.................. 2.56302% tailwind...................... 2.50001% monotype...................... 1.87764% multiweather.................. 1.73865% tricksun...................... 0.58897% monoice....................... 0.49907% stall......................... 0.41107% monoelectric.................. 0.39429% monofairy..................... 0.23259% monobug....................... 0.22662% sunoffense.................... 0.18355% monowater..................... 0.15693% tricksand..................... 0.15356% trickhail..................... 0.12973% sandoffense................... 0.12840% monograss..................... 0.11502% rainoffense................... 0.11006% dragmag....................... 0.09758% gravity....................... 0.09563% mononormal.................... 0.07608% trickrain..................... 0.06790% monoghost..................... 0.05694% hailoffense................... 0.04947% hailstall..................... 0.04249% batonpass..................... 0.03982% monopsychic................... 0.03655% monofire...................... 0.03464% sunstall...................... 0.02477% monopoison.................... 0.01753% sandstall..................... 0.01573% monosteel..................... 0.01077% monodragon.................... 0.00862% monodark...................... 0.00751% monofighting.................. 0.00448% Stalliness (mean: 0.082) | -1.5|# |## -1.0|#### |######### -0.5|#################### |#################### 0.0|############################## |############################## +0.5|##################### |############# +1.0|####### |#### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.62%