balance.......................62.75842% weatherless...................39.66728% offense.......................35.73231% sand..........................23.19418% sun...........................15.48872% rain..........................14.32413% hail.......................... 9.55258% voltturn...................... 8.85569% tailwind...................... 6.76349% multiweather.................. 2.22042% trickroom..................... 1.73164% semistall..................... 1.36034% monotype...................... 0.75866% monofairy..................... 0.46466% tricksun...................... 0.45200% tricksand..................... 0.11080% monograss..................... 0.10902% hyperoffense.................. 0.09126% monofire...................... 0.06871% mononormal.................... 0.06018% stall......................... 0.05767% trickrain..................... 0.03922% gravity....................... 0.03756% monoice....................... 0.03436% monobug....................... 0.01385% sandoffense................... 0.01265% monowater..................... 0.00683% sunoffense.................... 0.00180% monoelectric.................. 0.00102% hailstall..................... 0.00028% trickhail..................... 0.00016% monoghost..................... 0.00004% rainoffense................... 0.00002% dragmag....................... 0.00001% monopsychic................... 0.00001% monosteel..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.200) | -1.5| | -1.0| |#### -0.5|### |############# 0.0|########################## |############################## +0.5|################ |############## +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.91%