weatherless...................66.24902% offense.......................52.77336% sand..........................23.64986% hyperoffense..................20.86044% balance.......................20.71748% sun........................... 8.01126% multiweather.................. 3.58497% semistall..................... 3.48296% rain.......................... 3.47855% voltturn...................... 2.65610% sandoffense................... 2.35129% hail.......................... 2.26053% stall......................... 2.16576% monotype...................... 2.07902% sunoffense.................... 1.40917% batonpass..................... 0.61001% sandstall..................... 0.60077% trickroom..................... 0.55058% dragmag....................... 0.54094% monobug....................... 0.48753% rainoffense................... 0.47468% hailoffense................... 0.44295% monopoison.................... 0.40078% monowater..................... 0.13774% monorock...................... 0.12971% monoice....................... 0.12931% monofire...................... 0.11325% trapper....................... 0.10441% monoghost..................... 0.09839% mononormal.................... 0.09638% monosteel..................... 0.08875% monograss..................... 0.07590% monoflying.................... 0.07550% monodark...................... 0.07309% tricksun...................... 0.06907% tailwind...................... 0.06747% gravity....................... 0.06385% monodragon.................... 0.04779% monopsychic................... 0.04016% monofighting.................. 0.03855% monoelectric.................. 0.03293% trickrain..................... 0.02209% monofairy..................... 0.02169% tricksand..................... 0.01807% monoground.................... 0.01606% sunstall...................... 0.01446% hailstall..................... 0.00683% allweather.................... 0.00522% trickhail..................... 0.00482% rainstall..................... 0.00080% Stalliness (mean: -0.375) -2.0|# |#### -1.5|######### |################ -1.0|#################### |######################### -0.5|############################## |########################### 0.0|################### |############## +0.5|######### |##### +1.0|#### |### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%