weatherless...................64.34037% offense.......................52.79130% sand..........................26.69175% hyperoffense..................20.78882% balance.......................20.44485% sun........................... 7.83573% multiweather.................. 3.65779% semistall..................... 3.58854% rain.......................... 3.24540% sandoffense................... 2.79603% voltturn...................... 2.52815% stall......................... 2.38649% hail.......................... 1.60191% sunoffense.................... 1.47165% monotype...................... 1.38777% sandstall..................... 0.74802% dragmag....................... 0.47796% trickroom..................... 0.43891% monopoison.................... 0.43156% rainoffense................... 0.41060% hailoffense................... 0.33451% monobug....................... 0.31142% batonpass..................... 0.22883% monowater..................... 0.09806% monoice....................... 0.09344% trapper....................... 0.08210% tricksun...................... 0.07561% monograss..................... 0.06868% mononormal.................... 0.06697% monofire...................... 0.06366% monosteel..................... 0.05786% monorock...................... 0.05599% gravity....................... 0.04848% tailwind...................... 0.03754% monoghost..................... 0.03173% trickrain..................... 0.02544% monodark...................... 0.02494% monopsychic................... 0.02260% monodragon.................... 0.01472% monoground.................... 0.01426% tricksand..................... 0.01319% monoflying.................... 0.01279% monofairy..................... 0.01252% hailstall..................... 0.00668% trickhail..................... 0.00635% sunstall...................... 0.00586% monoelectric.................. 0.00575% monofighting.................. 0.00506% allweather.................... 0.00201% rainstall..................... 0.00000% Stalliness (mean: -0.370) -2.0|# |#### -1.5|######### |################ -1.0|##################### |######################## -0.5|############################## |########################### 0.0|################### |############## +0.5|######### |##### +1.0|#### |#### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%