weatherless...................72.86868% offense.......................45.98715% balance.......................33.84109% sun...........................17.55934% hyperoffense..................14.06480% voltturn...................... 8.75965% hail.......................... 4.71307% semistall..................... 4.63141% hailoffense................... 3.49533% rain.......................... 3.41481% trickroom..................... 2.76430% sand.......................... 1.74605% stall......................... 1.47555% sunoffense.................... 1.35399% monotype...................... 0.86547% tailwind...................... 0.40215% multiweather.................. 0.30195% rainoffense................... 0.27667% monosteel..................... 0.19278% monoflying.................... 0.15727% monoghost..................... 0.14511% choice........................ 0.12381% trickhail..................... 0.09717% tricksun...................... 0.08570% monoelectric.................. 0.08568% sunstall...................... 0.07950% monopoison.................... 0.07326% sandoffense................... 0.06534% dragmag....................... 0.06283% monograss..................... 0.05539% monobug....................... 0.04741% monofighting.................. 0.04241% monowater..................... 0.02879% trickrain..................... 0.02388% monopsychic................... 0.01900% monofire...................... 0.01672% monoground.................... 0.01662% monorock...................... 0.01633% monofairy..................... 0.01342% monodragon.................... 0.00990% monodark...................... 0.00728% mononormal.................... 0.00682% sandstall..................... 0.00567% monoice....................... 0.00546% Stalliness (mean: -0.184) |####### -1.5|######### |######## -1.0|################## |####################### -0.5|############################# |######################### 0.0|############################## |############################# +0.5|################## |############# +1.0|######## |#### +1.5|### |# +2.0|# | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%