weatherless...................71.36036% offense.......................40.99280% balance.......................36.32138% sun...........................19.54125% hyperoffense..................14.00462% voltturn......................11.82561% semistall..................... 6.33898% hail.......................... 4.11809% trickroom..................... 4.02156% hailoffense................... 3.21108% rain.......................... 3.18509% stall......................... 2.34223% sand.......................... 1.92577% sunoffense.................... 1.01143% monotype...................... 0.64226% tailwind...................... 0.48326% monoflying.................... 0.25281% trickhail..................... 0.17492% monosteel..................... 0.15919% multiweather.................. 0.13056% sunstall...................... 0.11721% monoelectric.................. 0.09922% dragmag....................... 0.09210% monoghost..................... 0.07160% monopoison.................... 0.03728% trickrain..................... 0.02763% choice........................ 0.02761% tricksun...................... 0.01940% sandoffense................... 0.01893% monofire...................... 0.01814% rainoffense................... 0.00493% monograss..................... 0.00342% monofighting.................. 0.00265% monofairy..................... 0.00160% monoice....................... 0.00002% monopsychic................... 0.00001% monowater..................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.091) |####### -1.5|########## |####### -1.0|################## |#################### -0.5|######################## |######################## 0.0|############################## |############################# +0.5|##################### |################ +1.0|########### |###### +1.5|#### |## +2.0|# | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%