weatherless...................73.31855% balance.......................40.78110% offense.......................37.68386% sun...........................18.14660% voltturn......................15.78064% hyperoffense..................10.14996% semistall..................... 6.54975% stall......................... 4.83533% trickroom..................... 4.06968% rain.......................... 3.56005% hail.......................... 3.08196% hailoffense................... 2.74103% sand.......................... 2.15191% tailwind...................... 0.62651% sunoffense.................... 0.61840% monotype...................... 0.32734% multiweather.................. 0.25907% monoflying.................... 0.14407% sunstall...................... 0.12542% trickhail..................... 0.11772% monoelectric.................. 0.09381% monoghost..................... 0.03679% monosteel..................... 0.03386% trickrain..................... 0.02271% monofire...................... 0.01691% dragmag....................... 0.01388% choice........................ 0.01052% tricksun...................... 0.00979% monopoison.................... 0.00176% rainoffense................... 0.00068% monofighting.................. 0.00038% monograss..................... 0.00010% monofairy..................... 0.00010% sandoffense................... 0.00002% monoice....................... 0.00000% monopsychic................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.092) |##### -1.5|####### |#### -1.0|############ |############ -0.5|############### |################### 0.0|############################## |######################### +0.5|######################## |################ +1.0|############ |##### +1.5|#### |## +2.0|# | +2.5| |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.50%