weatherless...................81.47170% offense.......................51.70188% balance.......................36.07199% trickroom.....................10.52326% hail.......................... 7.50890% hyperoffense.................. 6.73089% monotype...................... 4.67136% semistall..................... 4.36021% sun........................... 4.34543% voltturn...................... 4.04394% sand.......................... 3.87535% rain.......................... 3.16403% trickhail..................... 2.88425% tailwind...................... 2.39624% monoice....................... 2.33212% stall......................... 1.13504% tricksand..................... 0.96713% monowater..................... 0.71183% trickrain..................... 0.67596% batonpass..................... 0.56930% choice........................ 0.52985% multiweather.................. 0.34927% monodark...................... 0.30044% monograss..................... 0.29020% sunoffense.................... 0.25242% monorock...................... 0.22243% mononormal.................... 0.21992% dragmag....................... 0.20884% hailstall..................... 0.15851% monofighting.................. 0.13558% monoelectric.................. 0.11922% gravity....................... 0.09968% tricksun...................... 0.09729% sandstall..................... 0.09279% monofire...................... 0.07365% monopoison.................... 0.07091% monodragon.................... 0.05769% rainoffense................... 0.04837% monoflying.................... 0.04287% monobug....................... 0.03702% hailoffense................... 0.03681% monosteel..................... 0.03634% monopsychic................... 0.02507% monoghost..................... 0.01455% rainstall..................... 0.01443% trapper....................... 0.01031% monofairy..................... 0.00694% sunstall...................... 0.00293% Stalliness (mean: -0.089) -1.5|#### |###### -1.0|########## |####################### -0.5|############################## |############################## 0.0|############################ |######################## +0.5|################ |################## +1.0|####### |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%