weatherless...................77.72965% offense.......................55.48898% balance.......................35.51625% trickroom.....................12.28603% hail..........................10.35890% monotype...................... 6.74746% hyperoffense.................. 5.35963% sand.......................... 5.09509% voltturn...................... 4.92237% monoice....................... 4.53980% trickhail..................... 4.15786% rain.......................... 3.64016% sun........................... 3.61600% tailwind...................... 3.43386% semistall..................... 3.12064% trickrain..................... 1.48323% monowater..................... 1.48019% tricksand..................... 1.42811% stall......................... 0.51450% multiweather.................. 0.43795% choice........................ 0.39599% batonpass..................... 0.26486% monorock...................... 0.25753% dragmag....................... 0.15800% monodark...................... 0.13009% sunoffense.................... 0.12377% monograss..................... 0.11558% tricksun...................... 0.10724% gravity....................... 0.08532% mononormal.................... 0.07809% monodragon.................... 0.07720% sandstall..................... 0.05001% monofighting.................. 0.02989% hailstall..................... 0.01653% monoelectric.................. 0.01522% rainoffense................... 0.01510% monopoison.................... 0.01190% hailoffense................... 0.01170% monoflying.................... 0.01054% monofire...................... 0.00839% trapper....................... 0.00561% monosteel..................... 0.00150% rainstall..................... 0.00113% monobug....................... 0.00038% monopsychic................... 0.00000% sunstall...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.136) -1.5|## |##### -1.0|######### |######################### -0.5|############################ |############################## 0.0|############################ |######################### +0.5|############## |############# +1.0|#### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%