weatherless...................83.85710% offense.......................64.35732% balance.......................31.18095% trickroom..................... 9.96663% tailwind...................... 8.34791% sand.......................... 6.64827% hail.......................... 5.38615% voltturn...................... 4.02085% hyperoffense.................. 3.64163% trickhail..................... 3.07474% sun........................... 2.28756% monotype...................... 2.21952% tricksand..................... 2.20209% rain.......................... 2.12839% monowater..................... 1.14958% trickrain..................... 1.14375% monoice....................... 0.81168% semistall..................... 0.63937% multiweather.................. 0.30732% stall......................... 0.18073% monorock...................... 0.16179% monodragon.................... 0.06113% gravity....................... 0.05099% dragmag....................... 0.04320% tricksun...................... 0.03411% batonpass..................... 0.02387% choice........................ 0.02019% monograss..................... 0.01906% sandstall..................... 0.00786% mononormal.................... 0.00718% monofighting.................. 0.00433% sunoffense.................... 0.00335% monodark...................... 0.00317% hailoffense................... 0.00284% rainoffense................... 0.00196% trapper....................... 0.00100% monoflying.................... 0.00100% monopoison.................... 0.00078% hailstall..................... 0.00034% monoelectric.................. 0.00028% monosteel..................... 0.00022% rainstall..................... 0.00007% monofire...................... 0.00003% monobug....................... 0.00001% sunstall...................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.236) -1.5|# |### -1.0|#### |##################### -0.5|############################## |####################### 0.0|############################## |################ +0.5|##### |###### +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.70%