weatherless...................70.88083% offense.......................41.68369% monotype......................40.66091% balance.......................33.15969% mononormal....................15.46935% hyperoffense..................13.11348% rain..........................12.28861% sun...........................10.84688% semistall.....................10.63445% monowater..................... 9.60510% sand.......................... 6.97326% monoground.................... 6.46714% monofairy..................... 4.96840% multiweather.................. 4.85776% hail.......................... 3.86819% trickroom..................... 3.33617% voltturn...................... 2.26267% monopsychic................... 1.85050% hailoffense................... 1.57920% stall......................... 1.40869% monoflying.................... 1.05468% dragmag....................... 0.61585% choice........................ 0.48870% gravity....................... 0.34085% rainstall..................... 0.32058% monofire...................... 0.27628% monoelectric.................. 0.19674% sunoffense.................... 0.17511% monodark...................... 0.12812% monobug....................... 0.11957% monograss..................... 0.11769% rainoffense................... 0.10801% monosteel..................... 0.08525% monodragon.................... 0.07880% monopoison.................... 0.07557% monoice....................... 0.06591% monoghost..................... 0.03613% monofighting.................. 0.03575% monorock...................... 0.03298% trickrain..................... 0.02228% sandoffense................... 0.01510% tailwind...................... 0.00184% sunstall...................... 0.00087% trickhail..................... 0.00045% sandstall..................... 0.00020% tricksun...................... 0.00000% Stalliness (mean: -0.063) |# -1.5|##### |############## -1.0|########## |############# -0.5|############### |############################## 0.0|####################### |#################### +0.5|############### |###### +1.0|######## |############# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%