weatherless...................89.27499% offense.......................54.78304% hyperoffense..................34.53256% balance.......................10.28676% hail.......................... 6.61541% voltturn...................... 5.59627% hailoffense................... 3.68835% monotype...................... 2.52187% sand.......................... 1.78797% sun........................... 1.55090% rain.......................... 0.92563% sunoffense.................... 0.73484% batonpass..................... 0.73389% trickroom..................... 0.51098% monoice....................... 0.44676% choice........................ 0.43165% rainoffense................... 0.40898% semistall..................... 0.32869% mononormal.................... 0.30508% monowater..................... 0.26635% monorock...................... 0.21063% monopoison.................... 0.18607% monograss..................... 0.17096% monoghost..................... 0.17096% monobug....................... 0.16718% sandoffense................... 0.16529% multiweather.................. 0.15490% monodark...................... 0.14734% monofighting.................. 0.10579% monopsychic................... 0.09445% monoflying.................... 0.07556% stall......................... 0.06895% monofire...................... 0.06706% dragmag....................... 0.06139% monoground.................... 0.05195% monoelectric.................. 0.04534% monodragon.................... 0.04345% monofairy..................... 0.03211% tricksand..................... 0.02267% monosteel..................... 0.02172% tailwind...................... 0.01700% sandstall..................... 0.00850% trapper....................... 0.00850% trickrain..................... 0.00189% gravity....................... 0.00094% Stalliness (mean: -0.745) -2.5| |## -2.0|#### |########## -1.5|################# |###################### -1.0|########################### |############################## -0.5|############################## |###################### 0.0|################## |######## +0.5|#### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.51%