weatherless...................89.75527% offense.......................55.46115% hyperoffense..................33.04156% balance.......................11.11305% voltturn...................... 7.38563% hail.......................... 6.64419% hailoffense................... 4.17133% monotype...................... 1.73207% sand.......................... 1.53941% sun........................... 1.50716% rain.......................... 0.67653% sunoffense.................... 0.61624% batonpass..................... 0.55729% trickroom..................... 0.54932% semistall..................... 0.33107% choice........................ 0.32995% rainoffense................... 0.26332% monowater..................... 0.23253% mononormal.................... 0.22893% monorock...................... 0.19679% monodark...................... 0.16648% monoice....................... 0.16539% monopoison.................... 0.15652% multiweather.................. 0.12256% monograss..................... 0.11502% monobug....................... 0.10520% monofighting.................. 0.09682% sandoffense................... 0.07753% monoghost..................... 0.06397% monoflying.................... 0.05524% stall......................... 0.05316% monopsychic................... 0.04837% dragmag....................... 0.03498% monoelectric.................. 0.03114% tricksand..................... 0.02864% monodragon.................... 0.02436% monofairy..................... 0.02377% monoground.................... 0.01972% monofire...................... 0.01932% monosteel..................... 0.01668% tailwind...................... 0.01529% trapper....................... 0.01038% sandstall..................... 0.00981% gravity....................... 0.00118% trickrain..................... 0.00097% Stalliness (mean: -0.722) -2.5| |# -2.0|### |########## -1.5|################ |#################### -1.0|###################### |############################ -0.5|############################## |####################### 0.0|################## |######### +0.5|#### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.53%