weatherless...................90.98136% offense.......................58.99459% hyperoffense..................28.29803% balance.......................12.53784% voltturn...................... 9.51031% hail.......................... 7.05442% hailoffense................... 5.30048% monotype...................... 1.12867% sand.......................... 0.91444% sun........................... 0.79191% trickroom..................... 0.46852% rain.......................... 0.41925% batonpass..................... 0.40275% monowater..................... 0.37098% sunoffense.................... 0.26952% monodark...................... 0.18555% multiweather.................. 0.16139% semistall..................... 0.15308% rainoffense................... 0.14794% monofighting.................. 0.14123% choice........................ 0.13022% mononormal.................... 0.08866% monorock...................... 0.08613% monobug....................... 0.06230% monoice....................... 0.05968% monopoison.................... 0.04292% monoflying.................... 0.02816% monograss..................... 0.02187% stall......................... 0.01646% trapper....................... 0.01574% monoghost..................... 0.01133% monopsychic................... 0.00919% dragmag....................... 0.00757% sandoffense................... 0.00700% monosteel..................... 0.00636% sandstall..................... 0.00558% monofairy..................... 0.00536% monoelectric.................. 0.00485% tailwind...................... 0.00457% monodragon.................... 0.00246% monoground.................... 0.00181% tricksand..................... 0.00048% monofire...................... 0.00047% gravity....................... 0.00040% trickrain..................... 0.00000% Stalliness (mean: -0.664) -2.5| |# -2.0|## |######## -1.5|############# |################# -1.0|################ |########################## -0.5|############################## |####################### 0.0|################ |######### +0.5|#### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.60%