weatherless...................92.30049% offense.......................57.51229% hyperoffense..................26.85597% balance.......................15.48896% voltturn......................11.12626% hail.......................... 6.59168% hailoffense................... 5.75459% monotype...................... 0.62771% sand.......................... 0.52026% sun........................... 0.42505% trickroom..................... 0.33792% batonpass..................... 0.30741% rain.......................... 0.23945% sunoffense.................... 0.21284% semistall..................... 0.13825% monofighting.................. 0.13813% monowater..................... 0.13731% monodark...................... 0.13023% rainoffense................... 0.11613% monobug....................... 0.08788% multiweather.................. 0.07693% monorock...................... 0.05623% trapper....................... 0.05001% choice........................ 0.03589% monoice....................... 0.02069% mononormal.................... 0.02035% monoflying.................... 0.01242% monopoison.................... 0.00718% monosteel..................... 0.00578% monoghost..................... 0.00508% stall......................... 0.00453% dragmag....................... 0.00304% monograss..................... 0.00281% sandstall..................... 0.00255% monopsychic................... 0.00172% sandoffense................... 0.00122% monoelectric.................. 0.00080% monofairy..................... 0.00076% tailwind...................... 0.00045% monodragon.................... 0.00027% monoground.................... 0.00010% monofire...................... 0.00002% gravity....................... 0.00001% tricksand..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.629) -2.5| |# -2.0|# |###### -1.5|################ |################ -1.0|############### |########################### -0.5|############################## |####################### 0.0|############### |############ +0.5|##### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.59%