weatherless...................64.70014% offense.......................59.88278% balance.......................26.32721% sun...........................22.76575% rain.......................... 9.91534% hyperoffense.................. 9.63316% sand.......................... 8.29664% multiweather.................. 7.05470% semistall..................... 3.11492% monotype...................... 2.11796% hail.......................... 1.79236% voltturn...................... 1.66522% sunoffense.................... 1.38458% stall......................... 1.04193% trickroom..................... 0.59073% rainoffense................... 0.50391% sandoffense................... 0.34731% monosteel..................... 0.22947% monoground.................... 0.22172% monowater..................... 0.21707% choice........................ 0.21552% monopsychic................... 0.18296% monofire...................... 0.17831% monodragon.................... 0.15815% monoflying.................... 0.14885% monobug....................... 0.14419% monodark...................... 0.13024% monoelectric.................. 0.13024% sunstall...................... 0.12869% monofighting.................. 0.12869% hailoffense................... 0.12404% mononormal.................... 0.11008% dragmag....................... 0.10233% monoghost..................... 0.09923% sandstall..................... 0.08683% tricksand..................... 0.08528% monofairy..................... 0.08373% monorock...................... 0.06977% monoice....................... 0.06047% monograss..................... 0.05737% rainstall..................... 0.03256% monopoison.................... 0.01550% tricksun...................... 0.00930% tailwind...................... 0.00620% hailstall..................... 0.00465% gravity....................... 0.00310% Stalliness (mean: -0.243) |# -1.5|## |####### -1.0|############### |##################### -0.5|############################## |############################# 0.0|####################### |############### +0.5|########## |###### +1.0|#### |### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.59%