weatherless...................66.27379% offense.......................55.48882% balance.......................29.00206% sun...........................22.96228% hyperoffense.................. 9.74617% rain.......................... 8.12392% sand.......................... 6.92249% multiweather.................. 5.27457% semistall..................... 4.32533% voltturn...................... 2.54762% monotype...................... 1.71495% sunoffense.................... 1.62506% stall......................... 1.43762% hail.......................... 1.27898% trickroom..................... 0.94090% rainoffense................... 0.40637% sandoffense................... 0.33912% monoground.................... 0.27965% monosteel..................... 0.20724% sunstall...................... 0.19832% monofire...................... 0.17747% monowater..................... 0.17320% dragmag....................... 0.15520% monopsychic................... 0.14295% sandstall..................... 0.13674% tricksand..................... 0.12112% monoelectric.................. 0.11943% monoflying.................... 0.09399% mononormal.................... 0.09251% monoghost..................... 0.08961% monodragon.................... 0.08750% monobug....................... 0.08712% hailoffense................... 0.08171% monofighting.................. 0.07970% choice........................ 0.07148% rainstall..................... 0.05239% monodark...................... 0.05218% monorock...................... 0.03835% monofairy..................... 0.03788% monoice....................... 0.03668% monograss..................... 0.03601% tricksun...................... 0.01345% monopoison.................... 0.00911% tailwind...................... 0.00874% hailstall..................... 0.00176% gravity....................... 0.00084% Stalliness (mean: -0.188) |# -1.5|### |######## -1.0|################# |###################### -0.5|############################## |########################### 0.0|######################## |################# +0.5|############# |######## +1.0|###### |#### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%