weatherless...................67.35424% offense.......................50.22157% balance.......................32.60660% sun...........................25.56676% hyperoffense.................. 8.75408% semistall..................... 6.42474% rain.......................... 4.74117% voltturn...................... 4.17714% sand.......................... 4.03045% multiweather.................. 2.23765% sunoffense.................... 2.08174% stall......................... 1.99301% trickroom..................... 1.80782% monotype...................... 1.18618% hail.......................... 0.60839% sunstall...................... 0.33931% dragmag....................... 0.31987% monoground.................... 0.27767% rainoffense................... 0.27671% tricksand..................... 0.20817% sandstall..................... 0.19656% sandoffense................... 0.17931% monosteel..................... 0.15477% monofire...................... 0.12709% monowater..................... 0.09771% monoelectric.................. 0.09118% monoghost..................... 0.08598% monopsychic................... 0.07182% mononormal.................... 0.06674% rainstall..................... 0.06527% monobug....................... 0.05560% monodragon.................... 0.04654% monodark...................... 0.02767% monofighting.................. 0.02561% monoflying.................... 0.02475% tailwind...................... 0.01706% monofairy..................... 0.01686% monorock...................... 0.01533% monograss..................... 0.01433% tricksun...................... 0.01358% choice........................ 0.00399% hailoffense................... 0.00326% monopoison.................... 0.00299% monoice....................... 0.00061% hailstall..................... 0.00009% gravity....................... 0.00000% Stalliness (mean: -0.081) |# -1.5|## |######### -1.0|############## |#################### -0.5|############################## |######################### 0.0|######################### |################### +0.5|############### |########### +1.0|########## |###### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%