weatherless...................57.31951% offense.......................44.96543% sun...........................37.45508% balance.......................35.35513% semistall..................... 9.51665% hyperoffense.................. 7.30229% voltturn...................... 4.94541% rain.......................... 3.91664% trickroom..................... 3.11277% stall......................... 2.86050% sunoffense.................... 2.57874% sand.......................... 2.42854% multiweather.................. 1.32213% dragmag....................... 0.67630% sunstall...................... 0.56002% monotype...................... 0.32421% sandstall..................... 0.24368% tricksand..................... 0.24204% hail.......................... 0.21290% rainoffense................... 0.18560% monoground.................... 0.15664% rainstall..................... 0.14167% sandoffense................... 0.06902% tailwind...................... 0.04573% monoghost..................... 0.02445% monowater..................... 0.02075% monofire...................... 0.01856% monobug....................... 0.01757% mononormal.................... 0.01661% monopsychic................... 0.01491% monograss..................... 0.01380% monodark...................... 0.01339% monosteel..................... 0.01147% monodragon.................... 0.00889% monoflying.................... 0.00469% tricksun...................... 0.00390% monoelectric.................. 0.00243% monofighting.................. 0.00088% monofairy..................... 0.00028% choice........................ 0.00016% monopoison.................... 0.00009% hailoffense................... 0.00008% monorock...................... 0.00004% hailstall..................... 0.00000% monoice....................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.051) | -1.5|# |########## -1.0|######### |############### -0.5|############################## |###################### 0.0|######################### |################### +0.5|################# |############# +1.0|############ |########### +1.5|#### |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.52%