weatherless...................77.58455% offense.......................44.00626% balance.......................34.98765% hyperoffense..................11.09553% sand.......................... 9.68556% sun........................... 6.82918% voltturn...................... 6.53663% semistall..................... 5.99765% rain.......................... 4.72019% stall......................... 3.91291% hail.......................... 2.92676% monotype...................... 2.06223% multiweather.................. 1.51058% trickroom..................... 1.28558% choice........................ 0.59405% sandoffense................... 0.53664% sunoffense.................... 0.53538% hailoffense................... 0.46040% sandstall..................... 0.41054% dragmag....................... 0.33992% monowater..................... 0.25466% monobug....................... 0.25101% rainoffense................... 0.21826% mononormal.................... 0.15124% monoflying.................... 0.14769% monodark...................... 0.13633% monoghost..................... 0.13473% monofire...................... 0.12140% monosteel..................... 0.11179% monopsychic................... 0.10954% sunstall...................... 0.10568% monopoison.................... 0.10006% monofairy..................... 0.09660% monoice....................... 0.09657% tailwind...................... 0.09621% monofighting.................. 0.08941% monoelectric.................. 0.08862% monorock...................... 0.08860% monograss..................... 0.08350% monodragon.................... 0.07847% allweather.................... 0.06485% monoground.................... 0.05340% rainstall..................... 0.04590% tricksand..................... 0.03362% trickhail..................... 0.02892% hailstall..................... 0.02173% tricksun...................... 0.01745% gravity....................... 0.01260% trickrain..................... 0.01086% trapper....................... 0.00921% swagplay...................... 0.00129% fear.......................... 0.00010% Stalliness (mean: -0.029) -2.0|# |## -1.5|###### |######### -1.0|############## |#################### -0.5|######################### |############################# 0.0|############################## |######################### +0.5|################### |############## +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.46%