weatherless...................78.41894% offense.......................43.19311% balance.......................35.23049% hyperoffense..................11.14295% sand.......................... 9.96985% voltturn...................... 8.03443% semistall..................... 6.09439% sun........................... 6.01115% rain.......................... 4.81457% stall......................... 4.33905% hail.......................... 2.60075% trickroom..................... 1.60222% multiweather.................. 1.55173% monotype...................... 1.11391% choice........................ 0.64451% hailoffense................... 0.54862% sandstall..................... 0.50060% sandoffense................... 0.49262% sunoffense.................... 0.43893% dragmag....................... 0.40042% rainoffense................... 0.21390% monowater..................... 0.14755% monobug....................... 0.11548% tailwind...................... 0.10648% sunstall...................... 0.10322% monofire...................... 0.07988% monoflying.................... 0.07962% allweather.................... 0.07654% monoghost..................... 0.07534% monodark...................... 0.07336% monopsychic................... 0.07183% monosteel..................... 0.06900% mononormal.................... 0.06522% monoice....................... 0.05678% monofighting.................. 0.05079% monopoison.................... 0.04822% monofairy..................... 0.04427% monodragon.................... 0.04340% monoelectric.................. 0.04270% trickhail..................... 0.03926% rainstall..................... 0.03732% monograss..................... 0.03404% tricksand..................... 0.03322% monorock...................... 0.03010% monoground.................... 0.02367% tricksun...................... 0.01977% gravity....................... 0.01508% hailstall..................... 0.01450% trickrain..................... 0.01435% trapper....................... 0.01011% swagplay...................... 0.00071% fear.......................... 0.00000% Stalliness (mean: -0.007) -2.0|# |## -1.5|####### |######### -1.0|############# |################## -0.5|####################### |########################### 0.0|############################## |######################## +0.5|################### |############## +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.47%