weatherless...................78.79065% offense.......................41.45625% balance.......................32.51846% hyperoffense..................12.35107% sand..........................11.41634% voltturn...................... 8.20414% stall......................... 7.30989% semistall..................... 6.36433% sun........................... 5.30284% rain.......................... 4.82856% multiweather.................. 1.98337% hail.......................... 1.88345% trickroom..................... 1.69350% sandstall..................... 1.38022% choice........................ 0.78524% hailoffense................... 0.72821% sandoffense................... 0.40110% dragmag....................... 0.38103% monotype...................... 0.34122% sunoffense.................... 0.19032% rainoffense................... 0.12105% tailwind...................... 0.10978% sunstall...................... 0.10551% monoghost..................... 0.08846% allweather.................... 0.07444% monowater..................... 0.06772% gravity....................... 0.03769% trapper....................... 0.03547% trickhail..................... 0.03119% monosteel..................... 0.03114% monobug....................... 0.02580% mononormal.................... 0.01969% monofire...................... 0.01942% monopoison.................... 0.01358% tricksand..................... 0.01327% monofighting.................. 0.01314% hailstall..................... 0.01188% monopsychic................... 0.01053% tricksun...................... 0.01005% rainstall..................... 0.00876% monodragon.................... 0.00827% monoflying.................... 0.00770% monoice....................... 0.00724% monofairy..................... 0.00658% monoelectric.................. 0.00648% monodark...................... 0.00614% monograss..................... 0.00576% swagplay...................... 0.00472% trickrain..................... 0.00356% monorock...................... 0.00231% monoground.................... 0.00219% fear.......................... 0.00000% Stalliness (mean: 0.054) -2.0|# |## -1.5|######### |######### -1.0|############ |################## -0.5|##################### |######################### 0.0|############################## |################### +0.5|################ |############# +1.0|######### |###### +1.5|#### |## +2.0|## |## +2.5|## |## +3.0|## |## +3.5| more negative = more offensive, more positive = more stall one # = 0.48%