weatherless...................77.15756% balance.......................34.84623% offense.......................30.32785% stall.........................14.77461% sand..........................13.74568% semistall.....................10.26403% hyperoffense.................. 9.78728% voltturn...................... 6.36762% rain.......................... 4.83597% sandstall..................... 4.23319% sun........................... 4.16900% hail.......................... 1.44476% multiweather.................. 1.32350% hailoffense................... 0.93886% trickroom..................... 0.90253% choice........................ 0.48455% dragmag....................... 0.35904% monotype...................... 0.16751% sandoffense................... 0.15015% sunstall...................... 0.13009% sunoffense.................... 0.05960% trapper....................... 0.04926% monowater..................... 0.04016% rainoffense................... 0.03390% mononormal.................... 0.02726% monobug....................... 0.02008% monosteel..................... 0.01829% monoghost..................... 0.01814% swagplay...................... 0.01535% tailwind...................... 0.01416% tricksun...................... 0.01165% allweather.................... 0.00724% gravity....................... 0.00670% hailstall..................... 0.00534% monofire...................... 0.00516% monodark...................... 0.00508% monopoison.................... 0.00444% monograss..................... 0.00442% monoflying.................... 0.00374% monorock...................... 0.00357% monofairy..................... 0.00320% monoice....................... 0.00308% monofighting.................. 0.00275% monoelectric.................. 0.00274% monopsychic................... 0.00270% tricksand..................... 0.00258% monodragon.................... 0.00239% rainstall..................... 0.00217% trickhail..................... 0.00102% trickrain..................... 0.00068% monoground.................... 0.00043% fear.......................... 0.00000% Stalliness (mean: 0.400) -2.0| |# -1.5|####### |######### -1.0|########## |############## -0.5|############### |#################### 0.0|############################## |##################### +0.5|################### |################## +1.0|########### |########## +1.5|######### |##### +2.0|##### |#### +2.5|###### |###### +3.0|##### |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.44%