weatherless...................88.49024% balance.......................41.59106% offense.......................39.41346% hyperoffense.................. 8.73082% hail.......................... 8.52725% stall......................... 7.70585% voltturn...................... 6.25602% semistall..................... 2.55881% rain.......................... 2.06728% trickroom..................... 1.62313% rainoffense................... 1.08154% hailoffense................... 0.75098% choice........................ 0.64095% sun........................... 0.52983% monotype...................... 0.49422% sand.......................... 0.40320% monoice....................... 0.31548% sunoffense.................... 0.13857% tailwind...................... 0.10189% monoelectric.................. 0.04052% mononormal.................... 0.03321% monowater..................... 0.02668% monobug....................... 0.02198% monorock...................... 0.01846% multiweather.................. 0.01781% tricksun...................... 0.01446% monopoison.................... 0.01346% monograss..................... 0.01305% gravity....................... 0.00823% monodragon.................... 0.00474% trapper....................... 0.00472% dragmag....................... 0.00377% monoghost..................... 0.00301% hailstall..................... 0.00252% sandstall..................... 0.00185% monodark...................... 0.00183% monoflying.................... 0.00095% sandoffense................... 0.00073% monofairy..................... 0.00063% trickhail..................... 0.00056% monoground.................... 0.00034% monopsychic................... 0.00021% monosteel..................... 0.00008% monofighting.................. 0.00007% monofire...................... 0.00001% rainstall..................... 0.00001% sunstall...................... 0.00001% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.130) |# -2.0| |## -1.5|##### |######## -1.0|############## |######################## -0.5|######################### |########################## 0.0|############################## |######################## +0.5|############################# |############################# +1.0|###### |### +1.5|## |# +2.0| |# +2.5|##### |##### +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.41%