weatherless...................88.89850% offense.......................42.50936% balance.......................38.72595% hyperoffense..................10.04269% sun........................... 6.56348% semistall..................... 6.04959% stall......................... 2.67241% hail.......................... 2.11903% trickroom..................... 1.86044% sand.......................... 1.77393% voltturn...................... 1.26944% rain.......................... 0.92387% monotype...................... 0.91118% sunoffense.................... 0.64365% choice........................ 0.40293% multiweather.................. 0.24213% mononormal.................... 0.22239% sandstall..................... 0.16127% trickhail..................... 0.15421% hailoffense................... 0.12835% monoghost..................... 0.08745% monobug....................... 0.08604% monodark...................... 0.08181% monowater..................... 0.07711% monofighting.................. 0.07382% monopoison.................... 0.07052% monoice....................... 0.05971% monorock...................... 0.04984% tricksun...................... 0.04608% monofire...................... 0.04278% hailstall..................... 0.03902% sandoffense................... 0.03808% monopsychic................... 0.03479% rainoffense................... 0.03338% monoflying.................... 0.03009% monograss..................... 0.02586% tailwind...................... 0.02445% monoelectric.................. 0.02351% sunstall...................... 0.02257% monofairy..................... 0.01740% monoground.................... 0.01410% dragmag....................... 0.01363% tricksand..................... 0.01128% rainstall..................... 0.01081% monodragon.................... 0.00846% allweather.................... 0.00752% trapper....................... 0.00423% gravity....................... 0.00329% monosteel..................... 0.00188% Stalliness (mean: -0.029) -2.0|## |## -1.5|##### |######## -1.0|############ |################### -0.5|######################## |############################## 0.0|############################# |########################### +0.5|###################### |################ +1.0|########### |###### +1.5|#### |## +2.0|## | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%