weatherless...................88.94643% offense.......................42.61634% balance.......................38.57345% hyperoffense.................. 9.76433% sun........................... 6.68023% semistall..................... 5.97469% stall......................... 3.07119% hail.......................... 2.10118% sand.......................... 1.97150% trickroom..................... 1.86606% voltturn...................... 1.39312% rain.......................... 0.63678% sunoffense.................... 0.62475% monotype...................... 0.60083% choice........................ 0.43520% multiweather.................. 0.31980% trickhail..................... 0.18394% sandstall..................... 0.16916% hailoffense................... 0.14395% mononormal.................... 0.12716% monoghost..................... 0.08032% monowater..................... 0.05895% monodark...................... 0.05007% monofighting.................. 0.04955% monobug....................... 0.04542% monoice....................... 0.04313% hailstall..................... 0.03690% monopoison.................... 0.03602% monopsychic................... 0.03317% sandoffense................... 0.03211% monofire...................... 0.03140% tricksun...................... 0.02707% rainoffense................... 0.02494% tailwind...................... 0.02093% sunstall...................... 0.01988% monorock...................... 0.01777% monograss..................... 0.01367% monoground.................... 0.01355% monoelectric.................. 0.01180% dragmag....................... 0.01097% monoflying.................... 0.01023% tricksand..................... 0.01001% rainstall..................... 0.00525% monodragon.................... 0.00350% monofairy..................... 0.00306% gravity....................... 0.00263% allweather.................... 0.00169% monosteel..................... 0.00129% trapper....................... 0.00035% Stalliness (mean: -0.018) -2.0|## |## -1.5|##### |######## -1.0|########### |################## -0.5|####################### |############################## 0.0|############################ |########################## +0.5|###################### |################ +1.0|########### |##### +1.5|#### |## +2.0|## | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%