weatherless...................88.49564% offense.......................42.87569% balance.......................37.68717% hyperoffense.................. 9.54266% sun........................... 7.33131% semistall..................... 6.27509% stall......................... 3.61940% hail.......................... 2.22897% sand.......................... 2.19534% trickroom..................... 1.63298% voltturn...................... 1.52693% sunoffense.................... 0.58690% multiweather.................. 0.56018% rain.......................... 0.31468% monotype...................... 0.30217% choice........................ 0.28338% hailoffense................... 0.22304% sandstall..................... 0.18295% trickhail..................... 0.13119% monowater..................... 0.04908% tricksun...................... 0.04828% monoice....................... 0.04651% monoghost..................... 0.04089% monoground.................... 0.03397% mononormal.................... 0.03042% hailstall..................... 0.02975% monopoison.................... 0.02717% monopsychic................... 0.02138% rainoffense................... 0.01912% sunstall...................... 0.01908% monofighting.................. 0.01680% sandoffense................... 0.01444% monofire...................... 0.01407% tricksand..................... 0.01338% monobug....................... 0.01109% monodark...................... 0.00710% dragmag....................... 0.00643% tailwind...................... 0.00504% rainstall..................... 0.00361% monoelectric.................. 0.00217% monorock...................... 0.00177% monograss..................... 0.00105% monoflying.................... 0.00051% gravity....................... 0.00051% monosteel..................... 0.00020% allweather.................... 0.00016% monofairy..................... 0.00013% monodragon.................... 0.00001% trapper....................... 0.00000% Stalliness (mean: -0.004) -2.0|## |## -1.5|#### |####### -1.0|########## |################ -0.5|#################### |############################## 0.0|######################### |####################### +0.5|#################### |############### +1.0|########## |##### +1.5|### |### +2.0|## | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%