weatherless...................66.69083% offense.......................44.53303% balance.......................31.98385% sand..........................20.57362% hyperoffense..................16.74260% sun........................... 9.02878% rain.......................... 5.16670% semistall..................... 4.99068% voltturn...................... 4.19341% monotype...................... 3.16836% multiweather.................. 2.77490% sandoffense................... 2.58853% stall......................... 1.74984% monoflying.................... 1.42887% hail.......................... 1.31497% sunoffense.................... 0.94222% trickroom..................... 0.72479% sandstall..................... 0.55912% monobug....................... 0.30027% monopsychic................... 0.27956% rainoffense................... 0.26921% mononormal.................... 0.26921% monowater..................... 0.25885% hailoffense................... 0.23814% choice........................ 0.15531% monofire...................... 0.15531% dragmag....................... 0.13460% monoghost..................... 0.12425% monorock...................... 0.09319% monodark...................... 0.09319% monosteel..................... 0.07248% monodragon.................... 0.06212% monograss..................... 0.04142% hailstall..................... 0.04142% monofairy..................... 0.03106% trapper....................... 0.03106% sunstall...................... 0.02071% tailwind...................... 0.02071% monofighting.................. 0.02071% trickhail..................... 0.02071% monoground.................... 0.02071% monoice....................... 0.02071% monoelectric.................. 0.01035% Stalliness (mean: -0.196) -2.0|## |######## -1.0|#################### |############################ 0.0|############################## |#################### +1.0|######### |### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.82%