weatherless...................63.25158% offense.......................41.71776% sand..........................31.02879% balance.......................25.58916% hyperoffense..................17.28474% semistall..................... 9.94284% stall......................... 5.46550% voltturn...................... 5.19081% sun........................... 3.55620% sandstall..................... 3.53868% rain.......................... 3.36556% multiweather.................. 1.60824% sandoffense................... 1.44403% trickroom..................... 0.82106% dragmag....................... 0.58237% hail.......................... 0.40611% hailoffense................... 0.25175% monotype...................... 0.18178% monoflying.................... 0.13181% sunoffense.................... 0.04043% choice........................ 0.03866% monowater..................... 0.03002% trickhail..................... 0.02916% trapper....................... 0.02377% monopsychic................... 0.00962% rainoffense................... 0.00931% monoghost..................... 0.00623% tailwind...................... 0.00530% mononormal.................... 0.00246% hailstall..................... 0.00158% monosteel..................... 0.00081% monobug....................... 0.00049% monofire...................... 0.00025% monorock...................... 0.00017% monograss..................... 0.00016% monoice....................... 0.00002% monodragon.................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.019) -2.0|### |###### -1.0|################# |################### 0.0|############################## |##################### +1.0|######### |####### +2.0|## |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.84%