weatherless...................95.10937% offense.......................52.68331% hyperoffense..................23.69741% balance.......................22.25129% sand.......................... 3.71884% voltturn...................... 2.34903% semistall..................... 1.28261% monotype...................... 1.28079% monoghost..................... 1.10457% hail.......................... 1.03554% trickroom..................... 0.97377% sandoffense................... 0.61405% batonpass..................... 0.34154% hailoffense................... 0.17804% tailwind...................... 0.09084% rain.......................... 0.09084% stall......................... 0.08539% sun........................... 0.08175% monoground.................... 0.06359% monopoison.................... 0.05632% tricksand..................... 0.05632% monodark...................... 0.05087% multiweather.................. 0.03633% sunoffense.................... 0.03452% dragmag....................... 0.02180% sandstall..................... 0.01817% rainoffense................... 0.01453% trickhail..................... 0.01453% monowater..................... 0.00727% trapper....................... 0.00545% gravity....................... 0.00363% monobug....................... 0.00363% Stalliness (mean: -0.494) -2.0|## |#### -1.5|########## |################### -1.0|####################### |############################## -0.5|############################ |######################## 0.0|##################### |################## +0.5|########### |##### +1.0|## |# more negative = more offensive, more positive = more stall one # = 0.50%