weatherless...................94.60503% offense.......................52.09969% balance.......................23.32339% hyperoffense..................23.18915% sand.......................... 4.38388% voltturn...................... 2.73067% semistall..................... 1.31107% hail.......................... 0.96736% trickroom..................... 0.83874% sandoffense................... 0.82091% monotype...................... 0.79780% monoghost..................... 0.70023% hailoffense................... 0.24364% batonpass..................... 0.20479% stall......................... 0.07670% tailwind...................... 0.06186% monopoison.................... 0.05222% tricksand..................... 0.04600% monodark...................... 0.03541% rain.......................... 0.03394% sun........................... 0.03090% sandstall..................... 0.02626% multiweather.................. 0.02111% sunoffense.................... 0.02071% dragmag....................... 0.02045% monoground.................... 0.01058% rainoffense................... 0.00592% trapper....................... 0.00478% gravity....................... 0.00325% monobug....................... 0.00207% monowater..................... 0.00022% trickhail..................... 0.00000% Stalliness (mean: -0.476) -2.0|## |#### -1.5|######### |################### -1.0|######################## |############################## -0.5|########################### |######################### 0.0|####################### |################### +0.5|############ |#### +1.0|## |# more negative = more offensive, more positive = more stall one # = 0.50%