weatherless...................93.36698% offense.......................46.56500% balance.......................33.20959% hyperoffense..................18.79389% sand.......................... 5.26785% voltturn...................... 4.35408% semistall..................... 1.38524% hail.......................... 1.36764% sandoffense................... 0.96070% trickroom..................... 0.64739% hailoffense................... 0.13322% monotype...................... 0.10297% tricksand..................... 0.06323% monoghost..................... 0.04906% monopoison.................... 0.04893% stall......................... 0.04629% sandstall..................... 0.03614% batonpass..................... 0.02740% tailwind...................... 0.02558% multiweather.................. 0.01725% sun........................... 0.00811% sunoffense.................... 0.00736% rain.......................... 0.00667% monodark...................... 0.00442% rainoffense................... 0.00114% trapper....................... 0.00081% monoground.................... 0.00054% dragmag....................... 0.00025% gravity....................... 0.00020% monowater..................... 0.00001% monobug....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.340) -2.0|# |#### -1.5|######## |############## -1.0|################## |###################### -0.5|##################### |########################## 0.0|############################## |########################### +0.5|##################### |### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.50%