weatherless...................95.21289% offense.......................47.26924% balance.......................26.55834% hyperoffense..................25.08604% voltturn...................... 6.08298% sand.......................... 3.86139% semistall..................... 0.99469% hail.......................... 0.92920% trickroom..................... 0.91206% sandoffense................... 0.50073% tricksand..................... 0.10318% stall......................... 0.09169% sandstall..................... 0.08732% hailoffense................... 0.07840% monotype...................... 0.04131% monoghost..................... 0.03465% tailwind...................... 0.01724% multiweather.................. 0.01170% sun........................... 0.00591% sunoffense.................... 0.00568% monopoison.................... 0.00434% rain.......................... 0.00231% monodark...................... 0.00229% trapper....................... 0.00044% rainoffense................... 0.00031% batonpass..................... 0.00016% monoground.................... 0.00004% monowater..................... 0.00000% dragmag....................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.453) -2.0|## |###### -1.5|######## |################### -1.0|##################### |################## -0.5|##################### |############################## 0.0|############################ |######################### +0.5|######### |## +1.0|## | more negative = more offensive, more positive = more stall one # = 0.52%