weatherless...................65.45594% balance.......................54.30907% offense.......................37.44828% sand..........................11.41507% sun...........................11.02682% rain.......................... 8.76884% hail.......................... 5.78289% semistall..................... 5.69604% trickroom..................... 3.73691% tailwind...................... 3.38953% multiweather.................. 2.38314% voltturn...................... 1.89527% hyperoffense.................. 1.87484% stall......................... 0.67178% monotype...................... 0.58748% trickhail..................... 0.42401% tricksun...................... 0.40358% dragmag....................... 0.33206% tricksand..................... 0.24010% sunoffense.................... 0.22733% rainoffense................... 0.15581% trickrain..................... 0.12771% batonpass..................... 0.12261% monopsychic................... 0.09451% monoghost..................... 0.07663% sandstall..................... 0.07152% monowater..................... 0.05875% monopoison.................... 0.05875% gravity....................... 0.05619% monoelectric.................. 0.05364% monofire...................... 0.05109% sandoffense................... 0.04087% monograss..................... 0.03321% monoice....................... 0.03065% mononormal.................... 0.03065% monobug....................... 0.02554% sunstall...................... 0.02299% monofairy..................... 0.02043% hailstall..................... 0.02043% monorock...................... 0.01788% hailoffense................... 0.01533% rainstall..................... 0.01533% monosteel..................... 0.01277% monodark...................... 0.01022% monodragon.................... 0.00766% allweather.................... 0.00511% trapper....................... 0.00511% monoground.................... 0.00511% Stalliness (mean: 0.138) -1.5|# |# -1.0|### |###### -0.5|############# |######################### 0.0|############################ |############################## +0.5|##################### |########### +1.0|####### |##### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.66%