offense.......................47.83505% balance.......................47.27490% rain..........................39.38151% sun...........................36.90537% weatherless...................29.12426% multiweather.................. 9.66903% tailwind...................... 6.06405% semistall..................... 2.49445% sand.......................... 2.44075% trickroom..................... 2.20644% hyperoffense.................. 2.06976% hail.......................... 2.02948% trickrain..................... 1.26553% voltturn...................... 1.18254% tricksun...................... 1.09346% dragmag....................... 0.71514% monotype...................... 0.51012% sunoffense.................... 0.42957% stall......................... 0.32584% rainoffense................... 0.18916% gravity....................... 0.17695% monowater..................... 0.10495% tricksand..................... 0.07444% sunstall...................... 0.06590% monopsychic................... 0.05980% sandoffense................... 0.05736% monoflying.................... 0.05492% trickhail..................... 0.05126% rainstall..................... 0.04271% monodragon.................... 0.04027% monopoison.................... 0.03783% monograss..................... 0.03417% monoelectric.................. 0.02685% batonpass..................... 0.02197% monosteel..................... 0.02197% mononormal.................... 0.02197% monobug....................... 0.01831% allweather.................... 0.01709% monofire...................... 0.01709% monoghost..................... 0.01586% sandstall..................... 0.01464% monorock...................... 0.01464% monofairy..................... 0.01464% hailstall..................... 0.01464% monoice....................... 0.01098% hailoffense................... 0.00976% monofighting.................. 0.00610% monoground.................... 0.00610% monodark...................... 0.00366% Stalliness (mean: 0.011) |## -1.0|### |######### -0.5|################### |############################# 0.0|############################## |############################ +0.5|################### |######### +1.0|#### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.64%