offense.......................50.50875% sun...........................48.86000% balance.......................48.30347% rain..........................43.89160% weatherless...................17.48381% tailwind......................11.04240% multiweather..................11.01115% trickroom..................... 2.73483% trickrain..................... 2.37327% tricksun...................... 2.35023% voltturn...................... 0.92070% semistall..................... 0.82460% sand.......................... 0.57094% dragmag....................... 0.36675% hyperoffense.................. 0.33915% gravity....................... 0.31937% hail.......................... 0.26624% sunoffense.................... 0.15134% rainoffense................... 0.05474% monotype...................... 0.05002% stall......................... 0.02402% monodragon.................... 0.02183% monowater..................... 0.01483% rainstall..................... 0.00805% trickhail..................... 0.00727% tricksand..................... 0.00626% sunstall...................... 0.00591% mononormal.................... 0.00438% monoflying.................... 0.00285% monopoison.................... 0.00264% sandstall..................... 0.00145% monopsychic................... 0.00131% monoice....................... 0.00112% monofairy..................... 0.00037% allweather.................... 0.00032% monograss..................... 0.00023% batonpass..................... 0.00019% monoelectric.................. 0.00018% monoghost..................... 0.00009% monobug....................... 0.00008% monofighting.................. 0.00004% monorock...................... 0.00003% monosteel..................... 0.00002% hailstall..................... 0.00002% sandoffense................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.014) | -1.0|# |#### -0.5|############## |############################## 0.0|##################### |##################### +0.5|################# |####### +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.86%