balance.......................56.20599% sun...........................45.57546% offense.......................42.92521% rain..........................35.93657% weatherless...................25.98938% tailwind......................13.44376% multiweather.................. 7.84428% trickroom..................... 0.77447% semistall..................... 0.73575% voltturn...................... 0.70777% tricksun...................... 0.56522% gravity....................... 0.45287% trickrain..................... 0.45263% sand.......................... 0.28026% dragmag....................... 0.14214% hyperoffense.................. 0.12165% hail.......................... 0.07923% sunoffense.................... 0.02928% rainoffense................... 0.02401% monotype...................... 0.01579% stall......................... 0.01139% monowater..................... 0.00963% rainstall..................... 0.00464% sunstall...................... 0.00324% tricksand..................... 0.00217% monoflying.................... 0.00201% mononormal.................... 0.00179% monodragon.................... 0.00129% trickhail..................... 0.00092% monopoison.................... 0.00088% sandstall..................... 0.00058% monoice....................... 0.00010% monograss..................... 0.00004% monopsychic................... 0.00003% batonpass..................... 0.00003% monoghost..................... 0.00001% allweather.................... 0.00001% monosteel..................... 0.00000% hailstall..................... 0.00000% monofairy..................... 0.00000% monobug....................... 0.00000% monoelectric.................. 0.00000% sandoffense................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.056) | -1.0| |## -0.5|############ |############################## 0.0|#################### |############################# +0.5|################### |##### +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.84%