weatherless...................54.02395% offense.......................44.73023% sand..........................41.11834% hyperoffense..................25.94321% balance.......................22.22186% sandoffense................... 9.61563% semistall..................... 3.55556% stall......................... 3.54912% dragmag....................... 2.68478% rain.......................... 2.60913% hail.......................... 2.48358% sandstall..................... 2.43208% voltturn...................... 1.52749% choice........................ 1.49369% rainoffense................... 0.95448% multiweather.................. 0.68729% monotype...................... 0.68568% sun........................... 0.45229% trickroom..................... 0.34928% hailstall..................... 0.34767% monowater..................... 0.23983% sunoffense.................... 0.13842% hailoffense................... 0.11106% monoice....................... 0.11106% tricksand..................... 0.09979% monofighting.................. 0.07082% trickrain..................... 0.05473% tricksun...................... 0.05473% monodark...................... 0.04507% monosteel..................... 0.04185% mononormal.................... 0.04185% gravity....................... 0.03541% monofire...................... 0.02736% monograss..................... 0.02092% monobug....................... 0.02092% monoground.................... 0.01771% monoflying.................... 0.01610% monopoison.................... 0.01449% monorock...................... 0.01449% monopsychic................... 0.01288% monoghost..................... 0.01288% monodragon.................... 0.01288% monoelectric.................. 0.01127% tailwind...................... 0.00805% trickhail..................... 0.00322% rainstall..................... 0.00161% Stalliness (mean: -0.369) -2.0|## |######## -1.5|################ |####################### -1.0|############################# |############################## -0.5|############################ |########################### 0.0|#################### |################ +0.5|############### |########## +1.0|####### |#### +1.5|### |### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%