weatherless...................50.04360% sand..........................45.32426% offense.......................42.17674% hyperoffense..................29.32210% balance.......................20.14707% sandoffense...................11.72328% stall......................... 4.40458% semistall..................... 3.94950% dragmag....................... 3.31972% sandstall..................... 3.11083% hail.......................... 2.70826% rain.......................... 2.33375% voltturn...................... 1.86475% choice........................ 1.69108% rainoffense................... 1.04000% multiweather.................. 0.66188% hailstall..................... 0.39863% monotype...................... 0.37303% trickroom..................... 0.25652% sun........................... 0.25201% monoice....................... 0.10833% hailoffense................... 0.10833% sunoffense.................... 0.10673% tricksand..................... 0.09431% monofighting.................. 0.07424% monowater..................... 0.05600% gravity....................... 0.05274% monodark...................... 0.03785% monosteel..................... 0.03035% monobug....................... 0.01508% monofire...................... 0.01070% mononormal.................... 0.01070% monodragon.................... 0.00915% trickrain..................... 0.00765% tricksun...................... 0.00765% monograss..................... 0.00627% monopsychic................... 0.00616% monoelectric.................. 0.00594% monoground.................... 0.00574% monoflying.................... 0.00497% monopoison.................... 0.00493% monoghost..................... 0.00382% tailwind...................... 0.00331% monorock...................... 0.00319% rainstall..................... 0.00095% trickhail..................... 0.00085% Stalliness (mean: -0.388) -2.0|## |######### -1.5|################## |########################## -1.0|############################## |############################# -0.5|######################### |########################## 0.0|################ |############# +0.5|############# |######### +1.0|######## |#### +1.5|### |#### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%